Free shipping on all orders over $50
7-15 days international
18 people viewing this product right now!
30-day free returns
Secure checkout
67741861
Product Description Dungeon Command is a fun, fast, competitive DUNGEONS & DRAGONS tabletop game experience in which players assemble their miniatures warbands, build battlegrounds, and pit their warbands against one another for ultimate victory. This card-based, diceless D&D game emphasizes player skill and creativity over luck.The Blood of Gruumsh pack introduces the Orc faction. The game pack includes 12 nonrandomized prepainted plastic miniatures tied closely to the orc theme, as well as corresponding creature cards and 4 double-sided interlocking card stock terrain tiles used for building skirmish battlegrounds.In addition, the Blood of Gruumsh pack includes 12 Monster cards designed exclusively for use with D&D Adventure System cooperative games such as Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt.Components:Tuck box with tray16-page rulebook12 non-random pre-painted plastic miniatures (2 Large, 10 Medium) tied to the goblin faction, along with 1 Creature card per miniature1 Commander card and 36 Order cards4 interlocking, die-cut, card stock terrain tiles12 Monster cards designed for use in D&D Adventure System cooperative games From the Manufacturer Dungeon Command is a fun, fast, competitive DUNGEONS & DRAGONS tabletop game experience in which players assemble their miniatures war bands, build battlegrounds, and pit their war bands against one another for ultimate victory. This card-based, dice less D&D game emphasizes player skill and creativity over luck. The Blood of Gruumsh pack introduces the Orc faction. The game pack includes 12 nonrandomized prepainted plastic miniatures tied closely to the orc theme, as well as corresponding creature cards and 4 double-sided interlocking card stock terrain tiles used for building skirmish battlegrounds.
Card based game
No dice required
Tabletop game
My boyfriend and I are big fans of the Dungeon Command games. We now have all of the faction packs including this release, which is the newest. It is definitely noteworthy that ALL of the miniatures included in this pack are completely NEW, not re-releases from the old D&D 3.5-era miniatures booster packs. The previous Dungeon Command faction packs (Cormyr, Lolth, Goblins and Undead) all featured old miniatures, although many of those creatures have new color schemes. To some tabletop RPG enthusiasts, the miniatures alone will be well worth buying this pack. They are EXTREMELY well designed models with VERY nice paint. We spent about 10 minutes marveling at the figures before we even thought about checking out their matching game cards.Dungeon Command Veterans: The creatures/order cards from this pack add lots of fun new elements to gameplay and strategy and match well with any of the other faction packs. In our first game, we pitted the Orcs of this set versus the Undead. There seemed to be a very nice balance between the power of both factions, playing them right out of the box without customizing warbands. Now that we have all of the faction packs, I think we'll probably start doing some customization.If you are new to the Dungeon Command game, this is a very fun strategy board game / Trading card game hybrid where you essentially battle your army versus your opponents creatures until one warband proves victorious. You draw cards in to your hand during your turn to bolster your creatures basic attacks/abilities. The game takes about 2-3 minutes to set up, once you know how to play and a match can run anywhere from 30 minutes to 3 hours depending on how serious you get (kind of like chess.) One of the best things about Dungeon Command is that you can easily put it away/set it back up if you need to take a break in the middle of a game. My boyfriend and I usually play an entire match in two sittings during the weekdays. If you are in to the D&D world and/or role-playing, you can definitely add as much RP and dialogue as you'd like. If RPing isn't your thing, don't worry-- there's no dice rolling or paper and pencil requirement for Dungeon Command, just lay out the board, draw your hand and you're ready to play!